Status Effect

From For The King Wiki
(Redirected from Status Effects)
Jump to: navigation, search

Overview[edit | edit source]

Status Effects (Buffs, Debuffs, Displacements, and Ailments) are temporary modifiers that have correspondingly negative or positive consequence. They are applied through abilities, certain weapons, or when attacked by unique creatures. They vary in longevity and effect, although most will only last as long as a single battle.

Various creatures are immune to certain status effects. In terms of player involvement, specific equipment, items, and Sanctums will grant differing immunities to their user. Certain classes or creatures also share their own thematic immunities (i.e. Skeletons resisting Bleeding).

List of Status Effects[edit | edit source]

Ailments[edit | edit source]

See also: Immunity

  • StatusAcid.png Acid - Destroys a random item in a character's inventory after a few turns.
  • StatusBleeding.png Bleeding - Character takes 6 damage infrequently, to a max of 18 damage.
  • StatusBurning.png Burning - Character takes 2 damage frequently to a max of 12 damage.
  • StatusConfused.png Confused - Character takes one random action per turn. May also use one random consumable first.
  • StatusCursed.png Cursed - A single stat is reduced by 25 points.
  • StatusStunned.png Dazed - Character is briefly halted on the timeline.
  • StatusDeathMarked.png Death Mark - Instant death after many turns. This can only be avoided by ending the battle.
  • StatusFleeing.png Fleeing - Enemy will attempt to flee next turn.
  • StatusFrozen.png Frozen - Character takes 25% more damage.
  • StatusPoisoned.png Poisoned - Stats reduced by 5, take 2 damage per turn.
  • StatusScared.png Scared - Character will auto flee on their next turn, or hide if they cannot flee.
  • StatusShocked.png Shocked - The first slot is an automatic miss on every roll.
  • StatusStunned.png Stunned - Character is temporarily halted on the timeline.
  • StatusWet.png Wet - Disables all immunities for a single character.

Buffs[edit | edit source]

  • StatusArmorUp.png Armor Up - Temporary boost to a character's armor stat.
  • StatusAttackUp.png Attack Up - Temporarily increases a character's attack damage.
  • StatusEvadeUp.png Evade Up - Temporary boost to a character's evasion stat.
  • StatusResistanceUp.png Resistance Up - Temporary boost to a character's resistance stat.
  • StatusEvading.png Evasive - The enemy will evade anything other than a 'Perfect' roll when attacked.
  • StatusResilient.png Resilient - HP cannot be reduced below 0.
  • StatusSpedUp.png Speed Up - Temporary boost to a character's Speed stat.

Debuffs[edit | edit source]

  • StatusArmorDown.png Armor Down - Temporarily decreases a character's armor stat.
  • StatusAttackDown.png Attack Down - Temporarily decreases a character's attack damage.
  • StatusEvadeDown.png Evade Down - Temporarily decreases a character's evasion stat.
  • StatusResistanceDown.png Resistance Down - Temporarily decreases a character's resistance stat.
  • StatusSlowed.png Speed Down - Temporarily decreases a character's Speed stat.
  • StatusEntangled.png Entangled - Temporarily stops a character from moving up the queue on the timeline.

Displacements[edit | edit source]

  • Hourglass.png Rushed - Moves a character to the front of the timeline queue.
  • Hourglass.png Interrupted - Moves a character roughly two thirds of the way to the end of the timeline queue.
  • Hourglass.png Reset - Moves a character all the way to the end of the timeline queue.