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This article contains spoilers regarding the story mode of For The King.
Harazuel is the final dungeon of For The King in the story mode. It will always spawn in the ocean, but is not accessible using a boat. It can only be entered using an aircraft, which has to be built in Hasta after clearing two demon caves.
Story[edit | edit source]
Harazuel is home to the final enemy, Vexor. This character is known as the arch-enemy of Fahrul's princess Rosomon and presumably responsible for the disappearance and death of Fahrul's king. He first appears as an unknown enemy housing in the tower, but will soon be exposed as the person devoting to ____, the god of chaos.
Upon defeating Vexor and his companions, the dungeon is cleared and the story mode is completed.
Dungeon Progress[edit | edit source]
Harazuel has five floors with a total of two rooms each. The last room (floor five, room two) is home for the fight against Vexor and two Chaos Hounds. Each of the first four floors starts with a fight against three enemies in room one and ends with an empty room (staircase room).
Floor 1[edit | edit source]
Floor 2[edit | edit source]
The second floor starts with a fight against the Ice Revenant and two companions. The second room is a staircase room.
Floor 3[edit | edit source]
The third floor starts with a fight against the Fire Revenant and two companions. The second room is a staircase room.
Floor 4[edit | edit source]
The Fourth floor starts with a fight against the Lightning Revenant and two companions. The second room is a staircase room.
Floor 5[edit | edit source]
After winning the last fight, the adventurers have completed the story mode and will be congratulated. The adventurers can still decide to play further, with Chaos continually increasing.
Tactics[edit | edit source]
Floor two to four are each home to one elemental Revenant. Each of these Revenants has a specific immunity additional to other immunities. The Fire Revenant for example will be immune to fire (burn) damage. The order of the revenants in Harazuel have this far proven to always be the same in each difficulty of the story mode (see Dungeon Progress).